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Some tips for your AoC power leveling

June 17, 2009

Some tips for your AoC power leveling
In war comes sacrifices, from sacrifices comes blood, from blood comes loss.
Here is a short brief guide in helping you reduce these losses so that you may actually win a war.
I am explaining here what classes and what roles they should be used in so take a look and see what you think.
Ranger: Should be up front of main army and in tress, taking down enemy front lines to decrease morale.
Reason: Rangers are our class that is able to take out enemy frontlines very quickly and also weak the enemy so that our main force may have an easier time dealing with them. Also when they are in the trees, they are able to detect enemies that are using stealth.
Guardians: Protecting Priests/Shamens/Rangers from enemies since they are vital source to the success in a war.
Reason: Guardians have VERY HIGH physical defense but more weak physical attack than the Conqueror, so by protecting the support roles, the enemy will have a much harder time in defeating you.
Conqueror: Right behind Rangers ready to take on main force full on.
Reason: Conqueror’s were known mostly to be commanders, and just like commanders they should be giving orders to their troops or squads, and be in the front lines so they can make sure to do so.
Priests/Shamans: Supporting main force.
Reason: Our support roles are the main priority in protecting in a war, without them the war is good as lost. Also they should use buffs as much as they can to increase morale.
Barbarians: When enemy forces are distracted ambush, or used for ambush tatics, will also distract enemy for Assassins to strike.
Reason: Barbarians (like Conan) are very sneaky, when using weakining and stun attacks on the enemy they get enough time to add in some extra blow or let the assasian’s pick them off easily.
Dark Templar: Will be a support role, but will be in front of Priests/Shamens.
Reason: Since these guys have spells and melee attacks, they should be supporting the other support classes and also supporting the guardians to make sure that they both have an easier time at defending or attacking.
Necromancer: Support role due to low defense, will help out Conquerors/Guardians by inflicting enemy with debuffs and using pets to attack or defend.
Reason: Necromancers are down right dark and evil as you can get, unleashing hordes of hell like spawn monsters and giving the enemy a hard time, this is why they are necromancers they love to make other people suffer slowly or painfully with evil dark means.
Assassins: Ambush tactics along side with Barbarians, will strike when Barbarians have enemy distracted. (Never go out on main battle, consequence is death)
Reason: Assassins are our little stealth squad, they can take out enemies with ease (when not spotted) and can help out other classes but making the enemy suffering.
Demonologist: Support role due to low defense, will help out Conquerors/Guardians by inflicting enemy with rebuffs.
Reason: These bad boys are our major rebuff squad, inflicting pain or curses to make the enemy yell out in Mitra’s name to save them, while doing this it’s best to let our warriors make them suffer a bit more, more physically.
Pets or mounts: Should be used as last resort or cover when fleeing battlefield. If enemy has pets out on battlefield target them as main priority since they are very devestating on the battlefield.
Reason: Players or enemies using mounts or pets are very dangerous because with the rhino or mammoth they have long sweeping ranges that can inflict major damage and cause other players to fall down which letting the enemy have much easier time at killing you. Also when using as cover, they can distract the enemy so that you can make a daring escape without dieing.
Btw it is always good to use your own creativity, so make up your own ideas and ways for Age of Conan power leveling to win!

Posted by jeep1688 at 9:40 am | permalink | Add comment

Mythic talked about R&D"Warhammer"technical ideas

Warhammer Online: decisive century,” an official in Taiwan to start open beta, game developer EA Mythic original technology officer Matt Shaw to come to Taiwan in a few days ago, GNN Bahamut accepted an exclusive interview, in-depth analysis of this online game technology ideas, for players interested in the reference.     
Mythic was established in 1995 to start in 2005, “Warhammer Online: decisive century,” R & D program, will be painted by Games Workshop, with 25-year history of the “Warhammer” world to the online fantasy gaming world.     
Matt Shaw said, “Warhammer Online” the current design of 6 races, 24 professions, the majority of the 33 risk areas, players can be in the game Warhammer, PvE, siege, such as the process of upgrading warhammer power leveling with the enjoyment of fighting fun; In order to show “Warhammer Online”-style fantasy game world, the R & D team, including the use of 3D software tools for Autodesk 3ds Max, artificial intelligence solutions Kynapse game engine and tools developed, produced a lot of art content, scenes of war , visual effects, and the use of real-time maps showing the role of the rapid diversification of style and fast artificial intelligence, such as a NPC.    
The contents of a large number of art
Matt Shaw said that the R & D team in the “Warhammer Online” the majority of the game world can be seen currently equivalent to about 45 square miles of adventure in space, a total of 33 kinds of theme, style adventure different areas. In a game that the majority of the world’s customs, the most difficult is how to be able to play war power leveling vast virtual world of sunlight hit the game as realistic as a day to night lighting effects; the “Warhammer Online” the use of has its own special technology to create real-time mapping of light and shade, so that the game no matter how much the scene 24 hours a day can be presented in accordance with changes in the character of light and shade, and he emphasized that they can pursue a real risk of the entire 3D environment.     
He pointed out that R & D team attached considerable importance to the game scene, art objects, such as design, research and development in the course of 40 months, they have created more than 4000 kinds of props, buildings, scenery and other objects, more than 1800 kinds of weapons, more than 100 kinds of monsters modules, more than 2000 kinds of Armor modules, more than 1000 kinds of game features. The scene of his game show light boxes, barrels or more will have dozens and even around the role, will lead to the mysterious explosion and other interesting design casks like researching warhammer online power leveling.     
Matt Shaw said that the game design modules on a total of more than 4.1 million polygon, topography, we have more than three thousand more than 3 million polygons, animation data the role of the action and warhammer powerleveling more than four hours total time more than can be said to be very large information content .
 

Posted by jeep1688 at 9:37 am | permalink | Add comment

New expansion for WoW is coming

The upcoming major content patch, Call of the Crusade, will bring a host of new features for World of Warcraft: Wrath of the Lich King.
The Argent Tournament Expands: With the help of Azeroth’s heroes, the Argent Crusade will finish the Argent Coliseum WoW power leveling just in time to call for all brave citizens to prepare for battle with the Lich King. New dailies, rewards, and more will be available at the Argent Tournament grounds to lure adventurers into the coliseum.
Crusaders’ Coliseum: In order to prepare for a siege on Icecrown Citadel, players will be called by the Argent Crusade to test their mettle in the coliseum. 5-player, 10-player, and 25-player challenges wait inside. Which is different from the before World of warcraft power leveling mode.
New Battleground: Isle of Conquest, a new large-scale siege Battleground, will be open. The Horde and Alliance will battle head-to-head for control of strategic resources to lay siege to the keeps of their opponents.
New Arena Season: Season 7 will officially start, paving the way for all-new items and challenges.

Posted by jeep1688 at 9:35 am | permalink | Add comment

NINETOWNS end times of Warcraft

At 0:00 on the June 7, NINETOWNS operators of “World of Warcraft” to stop costumes, Netease formally took over the mainland of Warcraft operator, due to which the need for policy approval, the server set up, data transfer link, “hand of Warcraft” will result in about 2-3 weeks of the transition period, this also means that about 5 million after 4 years of World of Warcraft cd key players take a long vacation.    
As the “World of Warcraft” in the free period, which the company and the domestic network is an opportunity for overseas companies, manufacturers fast start, the Internet has already begun his work in promoting efforts to increase the discount Card games and other marketing means to draw players of world of Warcraft cd key.    
Competitors have made a number of targeted ads, such as the Gold Mountain “jianwang” “a world of closed doors, a martial arts and opened the door,” a grand “Tower of the eternal” “another world waiting for you to change” and so on. NINETOWNS itself to the retention of Warcraft players: “King World” “Two Worlds in turn, NINETOWNS New World”, more than a few games in the advertisement referred to as the “world”, the goal against “World of Warcraft “player, with strong hints of color!  
5,000,000 of the potential value of Warcraft players    
Such a huge number of players of wow cd key created by market share, from 08Q4 NINETOWNS results can be seen on the general: According to NINETOWNS reported 2008 fourth quarter, when the quarter came from its payment network “of Warcraft world “net operating revenue of 3.8 billion yuan, accounting for more than NINETOWNS 9city total revenues to 93.8%.    
Converted into measures of Warcraft Card is: 30 to 66 hours of the Card estimates, 3.8 billion in quarterly sales revenue means that the Card 12670000, the average monthly sales of 4,230,000, more than one million per week , more than 140,000 a day.    
Important to mention that, “World of Warcraft” The players are paid five million active users, with four years of Warcraft came all the way, we can see that loyalty, or NetEase will not be dedicated to the struggle of an already operating four-year-old game, is the value of Warcraft players can foresee in the future the continued economic benefits.     
NetEase to retain the number of people    
Sina quoted Science and Technology, “World of Warcraft” in China the latest survey storm proxy data: To date a total of 129,752 users to participate, and 53.1 percent of the players that NetEase will continue to support the operation of the “Warcraft” players do not support a ratio of 21.4%, left 25.5% of the players took a wait and see attitude.     
Netease agents which support is a result of Warcraft players that have chosen their own game and will not be affected by the replacement agent to continue on their own game.    
However, 53.1% of the proportion who can not afford to take over the peace of mind Netease, because players do not support accounted for 21.4% of wait and see players who accounted for 25.5%, at the same time, there is a great group of players to choose service expedition to Taiwan, to that end, Taiwan’s Soft-World of Warcraft game service companies because of the change agent mainland windfall a lot of “new players.”

Posted by jeep1688 at 9:05 am | permalink | Add comment